The player must get to the door with a white glow inside it and overlayed by a shadow that vanishes upon approaching it. Here, the double jump ability is required to explore much of the basement. Instead of exploring the basement, a trigger sends the player to an ending where the house is brightly lit and the Neighbor is seen crying near the wall for unknown reasons. The Basement Trailer shows there would have been a whole section involving running from the Neighbor and escaping. The basement is developed in this version, the protagonist manages to enter and explore a bit of it before it ends on a scare chord. Note that the Pre-Alpha has no ending, as there is no basement.
Alpha 1's ending is mostly identical, but the basement door is unlocked, however the protagonist is once again caught and buried alive. The protagonist makes it into the basement in this version, but he was chased and hide in the closet and defeat giant neighbor by.